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Thank you for your comment and I'm glad to read that you enjoyed what is currently available. 

You're right about the bug, that one was spotted quite soon after release and will be fixed by the next release. As for the spelling, that will remain a constant effort, purely as a result of the sheer size of the script, but luckily with each edit they become fewer and fewer.

It's all one author though, so I'll take credit for the good and the bad haha.

But I hope you'll consider exploring the other possible playthroughs and I hope you'll remain interested to see how the project develops over the comings months.

Absolutely, I'm already dipping into the runaway route, just finished my training with Atilla.

Hey, if you'd care for a second hand to help go through the script, might have to walk me through how to get started, but I'd be glad to help you out there, just to get my feet wet in this stuff. I've been wanting to build my own project for a while, and the experience would help out a lot

Thank you for the offer, but right now I've only just launched and I'm still getting the hang of the whole production > update cycle. I'm afraid working together with other people right now isn't something I'm ready for.

Having said that, I can absolutely recommend just diving into it by yourself. Ren'Py is a surprisingly accessible and functional tool for building a visual novel. With just a few days of messing around and watching YouTube tutorials, you can get something off the ground.