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(+1)

Thank you very much for the feedback. I'm looking into doing a post jam update to the game where I add the stuff I didn't have the time or experience to add during the jam.

The part where you can kinda stick to walls is intentional, but needs some tweaking as far as feel and look goes (like having an actual animation of him grabbing the wall).

For the updated version I'm looking into adding

-at least 30 levels to add some meat to the game

- Updated sprites for the caves and game in general.

- Spiked walls and ceilings so I have more options for guiding the player through a level (and to add challenge)

- Sound effects for most actions

- Animations for the jet pack and for grabbing walls.

Looking into how all those things work and implementing them is taking a fair bit more effort than anticipated though. And I can already see a couple of extra things I really want to add to the game if I could figure out how >.> (such as a level editor and/ or enemies with A.I.). But I'll probably look into that stuff once this set of features gets completed and implemented.

Your pinball game was awesome too :3 Would love to see a version of that on mobile.

(1 edit) (+1)

That sounds awesome (especially the part with the level editor), looking forward to it! I think the wall-sticking as far as wall sliding was alright, but it needed an animation to indicate so. By the way, I'm glad you liked my pinball game! A mobile version is in the works. :)