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Thanks for playing it! I'm definitely reinvigorated by the comments everyone has left and want to really take whats here, fix it up and try to make it into something more enjoyable, maybe even a little relaxing. While the game was made in a hurry, I feel that despite the lack of time it was really the poor planning and time management. As well as primarily being an artist the desire to do art grew with every bit of line of code. All at the cost of some really important features, such as; level difficulty/scaling,  scoring, audio/music,  level diversity, hit-boxes, etc. But that's whats great about failure, you come away learning what to do better for the next round!

Thank you for your time and the kind words! I will definitely take what I've learned here and improve this game, as well as my overall dev process for future games! Really appreciate the feedback!