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Ohh, okay, thanks for your replying.  Looking forward to the latest version there ;D. 

BTW, I think this game has some similarities with the Jack O Nine Tial( not sure if you know this game or not), that game is also pretty fun to play with. 

I suggest that you could add some main/side quests into the game or add more ways to sell/submit slaves instead of the want list in the market.   

Then add some special item or equips that could loot from the missions or other ways which could add some special effect to players( like slowly gain health or something like that) to make to gain more fun to play with, so players will willing to finish the mission that would cause injures and decrease the slave skills. 

Moreover, the girl packs are amazing jobs done there, which has given us a greater immersion in the game. (most others games just provide random images that break the immersion a lot.)

Sorry for the late reply - I was sick and busy this weekend... a really miserable combination. 

I had never seen Jack-O-Nine before- interesting. 

You have some great ideas - I plan to introduce random events as a major part of the game to fill part of the role of quests you mention. I have actually been thinking that the missions might have been a mistake to implement. I want to game to be distinct from the whole Fantasy-RPG genre, with a heavier focus on economic decisions, but I do want the economic focus to be balanced by a small group of girls that you keep and develop as a permanent set  -- the tradeoff being that as you develop your close girls, they also become more valuable to sell off.

Another thing I would really like to implement later to improve on the immersion you mention is to give the girls personalities, but I want to do a good job with that rather than just have a few stock lines they repeat (as happens in some games). I'm not sure how that will develop... lots to do before I get around to that.