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A jam submission

Duckling's Daring (and quite boring) Highspeed Dungeon EscapadeView game page

A game made for Mini-Jam 99
Submitted by bimgusc74 — 2 days, 1 hour before the deadline
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Duckling's Daring (and quite boring) Highspeed Dungeon Escapade's itch.io page

Results

CriteriaRankScore*Raw Score
Concept#1512.7112.875
Presentation#1622.4752.625
Use of the Limitation#1742.4752.625
Overall#1772.4752.625
Enjoyment#1812.2392.375

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
1 Team member. bimgusc74

Software used
I used Puzzlescript to make this game. I didn't use any forks. Just the base version of Puzzlescript.

Use of the limitation
I (attempted) to incorporate it by adding a timer, essentially, to kill the player if they didn't complete the level quickly enough. The original time limit was to be 5 in the realtime interval section of Puzzlescript. However, I switched that to 10, which seems a bit too long. My original plan was to make a game where the player would die if they stopped moving. However, every time I attempted to make a system like that, the player would either never die, die if they took a step, or would have to rely on the realtime interval system in Puzzlescript. I took that last problem and made it the way I incorporated the limitation into my game. I think I may want to submit another game to this game jam using that same mechanic, but making it more Wario-Ware like.

Cookies eaten
Only 4 homemade cookies and 3 glasses of milk.

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Comments

Submitted(+1)

I liked the game's narration. I felt like it fit very well with the short and sweet levels. I often feel that in games with a lot of narration I need to sit through so much before I can get back to playing. I did not feel that way with your game, the narration was paced really well!

I noticed that I would seemingly die at random, maybe the time that kills you does not reset each level, I'm not sure.

The movement was extremely quick for me, so much so that I thought it was one of the mechanics to slide all the way to each wall whenever you moved (like in Pokemon ice puzzles). Not sure if the movement is tied to the frame rate or something, I have not used Puzzlescript before.

Since the movement was so fast, I did not really have any precision with my choices so I felt like I could not appreciate the puzzles you made.

I think you have a really cool game here, but just needs some adjustments so people can see what you made more clearly. The shopkeeper said "General Kenobi" so I was a bit confused lol

DeveloperSubmitted

Thanks for playing my game. The sped up movement was on purpose and the puzzles were designed around it.  I think I will provide a slowed down version as well. 

DeveloperSubmitted

Added a slowed down version.

Submitted

Interesting game

DeveloperSubmitted

Thanks!