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Thank you so much for the feedback.
To be honest the soldiers behavior in battle was the most difficult part and in this time I was close to abandon the project. What really helped was so set a maximum of enemies that can attack a soldier at the same time. But it took a lot of time for fine-tuning.
A nice sidefact...my soldiers ran and still run into the same behavior issues as the ones in Total War :)
Regarding sound...I tried with louder screams but it gets annoying so fast after some battles.
I think Godot engine is very capable of almost everything regarding 2D and simple 3D stuff and I really love working with it. Can't wait for the performance boost with vulcan rendering in 4.0!