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Hi. Thank you for your feedback. Unfortunately this is a bug that sometimes occurs with players, and I don't understand how you got it. If you send me your save I can fix it.

Call me a technical dinosaur. B ut I am not sure how to do that. Can you guide me please?

Is this what you need, I am not sure how to access the save. I think this is it.

Fri Feb 11 09:00:27 2022

Windows-10-10.0.19041

Ren'Py 7.4.10.2178

Bootstrap to the start of init.init took 0.08s

Early init took 0.00s

Loader init took 0.05s

Loading error handling took 0.14s

Loading script took 2.23s

Loading save slot metadata. took 0.23s

Loading persistent took 0.00s

Importing _renpysteam: ImportError('No module named _renpysteam',)

Set script version to: (7, 4, 10)

Running init code took 0.34s

Loading analysis data took 0.11s

Analyze and compile ATL took 0.02s

Index archives took 0.00s

Dump and make backups. took 0.00s

Cleaning cache took 0.00s

Making clean stores took 0.00s

Initial gc. took 0.14s

DPI scale factor: 1.000000

nvdrs: Loaded, about to disable thread optimizations.

nvdrs: Disabled thread optimizations.

Creating interface object took 0.34s

Cleaning stores took 0.00s

Init translation took 0.17s

Build styles took 0.00s

Load screen analysis took 0.10s

Analyze screens took 0.00s

Save screen analysis took 0.00s

Prepare screens took 0.31s

Save pyanalysis. took 0.00s

Save bytecode. took 0.00s

Running _start took 0.00s

Performance test:

Interface start took 0.21s

Initializing gl2 renderer:

primary display bounds: (0, 0, 1920, 1080)

swap interval: 1 frames

Windowed mode.

Vendor: 'NVIDIA Corporation'

Renderer: 'NVIDIA GeForce GTX 1660 Ti/PCIe/SSE2'

Version: '4.6.0 NVIDIA 472.08'

Display Info: None

Screen sizes: virtual=(1920, 1080) physical=(1739, 978) drawable=(1739, 978)

Maximum texture size: 4096x4096

Screen sizes: virtual=(1920, 1080) physical=(1920, 1017) drawable=(1920, 1017)

Maximum texture size: 4096x4096

Deleted 2 years ago