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(+1)

Thanks :-)

The bird is modelled in Blender with a "Wireframe" modifer applied to the edges.  This gives them a bit of thickness instead of just being lines.  Then there's a green metallic shader for the main surfaces and a silver metallic shader for the wireframe parts.

(+1)

Ok i really want to try that out. I already feel like my next game jam is going to have something  similar