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(+2)

man its been like a day give the dude a chance

(+1)

While I can't say that my comment isn't excessively harsh, I think it is important that the dialogue of the only character that you can't ever avoid is addressed as early as possible before more dialogue is built on top of it.

(+1)

alright fair enough. but there is still enough time for character development to maybe change your mind. who knows

(+2)

for my two cents on this i think having some choice of how the mc reacts to getting ported into a magical world would be nice-  being railroaded into  'oh no what a horror i need wifi to survive,  i will have to suffer in a new world with zero rent & a free place at a magic school?!'  is... welll... surely it's safe to assume a lot of players find that scenario interesting *at least*? (given they've dl'd a game to play that fantasy setting out in)

ok,  so maybe not a lot?  maybe most players would on balance feel a sense of loss being separated from friends & family which tinged their excitement at discovering this new world?  -  but we get none of *that* either.  :s

i think a few dialogue options to allow the player to express a few variants of this would greatly improve the mc's apparent character in the first day.

yes,  character development can happen,  but if the writing continues to tend towards dictating the mc's reation to events,  well - then the mc's character becomes absolutely critical going forward.