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Most of the gameplay will involve exploration, puzzle-solving and general platforming. There will be "enemies", but it's going to be more puzzle-like with how to defeat them. 

The layout of the demo shouldn't be taken too seriously, it's all just a workspace for me to figure out the system and I thought it would be fun to share it with people. I'll make a real demo someday with more to do.

Keep on working, friend!

yeah i'm curious about how this "real demo" will be when you'll release it, i hope you will share it to me.

Also i had the idea that you should put the input to enter in platformer level on the same key than the input to interact, because both are used to interact with the world.

By the way, it would be really nice if you tried my demo too because no one game me feedbacks yet lol, dont worry its really short

Once the system is fully figured out, I'll basically get to just build the game for real.

I'll probably keep the two buttons separate since I don't want the interact button to interfere with the transition button. If I want to put a switch right next to a door or something, I don't want that to be a problem.