This game does a lot with very little - there are so few components, and yet the theme is spot on. Soundtrack adds to this tension of carefully trying to predict the outcome of your decisions.. It really captures the feeling of sweating during that small, quiet before the storm moment that you see depicted in so many action films. Really enjoyable, with some unique bad guys - my favorite are the orange ones, who aim at the person nearest, but only fire if they've been shot. This allows for a surprise in one of the higher levels which was really satisfying to discover.
As feedback, I'd say while I didn't dislike any of the levels, most of them don't have new ideas, and I felt like the game could have edited out a lot and then strived to push further to discover what else is waiting to be found inside these mechanics. I was left feeling like there was probably some deeper consequence to the intertwining rules that you've set in place, but we only caught a few hints of it.
I'll also note a moment that felt a bit accidental, but also a bit of gloomy humor: In a levels where I had allies, we successfully killed all the enemies, but in order for the to level end, I found to my surprise, I had to kill my allies. In the moment it really felt like the game was telling me something about my character: Even though sometimes he works with teammates, he's a dangerous loner whose job isn't done until everyone is dead, even those who fought along side him! Later on I found out I just had to wait, so it made that moment feel more accidental, but I still feel like it's a pretty amazing moment in a game like this.. In a game with zero work put into plot or character, it was possible to, through the games, really feel this whole other thematic layer to the game.. Definitely a good example of how you can make a player feel something about a world without narrating it to them..
Anyways, great work, well worth my time, look forward to playing more of your games.