Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

I definitely agree that it would've been more intuitive to control that way, but part of our goal was to make an intentionally difficult to control game.

Finding the balance between what is too hard, too easy, and fun to control was a real challenge.  This was the best balance I found from testing it, but I'm sure with more time and outside perspectives it could be refined further.