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(1 edit)

So, I've got some questions on quality and equipment.

Acquisition: Right now, I'm thinking standard quality equipment is readily available, while better equipment is scarce. If I want an open source monocycle, I can just flashback to using the equivalent of a 3D printer to make a standard cycle or Restoring one from the Archives. But if I want a higher quality cycle and for the crew to keep it for more than a score, I imagine I'd probably need to do something like the following:

  • buy one for Coin or a Fortune Roll,
  • Compile one or more with Authority (Quality + Scale for cost)
  • Steal one from a cycle gang.

Using Quality Equipment and bonuses: I've stolen the High Roller's prized cycle, a Quality 4 retro style motorcycle. They're pursuing me in their Quality 3 bikes. If I understand correctly my Goto rolls to outrun them gain +1 effect. [Edited after reading a bit of advice]

Gear outside of Scores: I'm guessing that players can store items in their homes or HQ, which run on a different, larger set of memory, where MEM on the character sheet is just how much stuff a character can keep on their person.

EDIT: I think my "crunchy" background is asserting itself, again, along with some min/max tendencies. Probably best to assess quality, potency, and so forth on an individual basis, rather than try to form a concrete matrix.