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Phew! That was great, I planted the seed! I loved the art style and the design was very smooth. For me personally, I think the hazards were placed well in the sense that even though it takes you back to the beginning of the level when you die, it's not too long for you to reach the spot where you just died. I think that definitely helped me hang in there and become the tenacious flower of destiny. I think it would be interesting to have a death counter, but I wouldn't want to see it until the end screen or it might depress me haha (I died a lot)

thank you for playing, and congrats on completing it! Indeed the original idea was to have the game being really challenging, so the learning curve of the platform hazards would make the experience longer, and hopefully, more fulfilling. The overall game if played straight without dying is quite short, and maybe boring. But the overall amount of feedback also suggests that the challenge could be more balanced!