Great job! Loved the atmosphere. The story kept pushing me forward, and enemy encounter were challenging.
Jumping from edges can be tricky because as soon as you're slightly off the edge you can't jump, so you fall and have to get back up to points which can get tedious. In other words, there is no coyote time.
Combat encounters can also go south really fast. The damage system is unforgiving so combat demands caution on the players part.
The enemies aren't complex. They're mostly like Mario enemies, mindless. But you've got to study their behavior to survive engaging them. so combat isn't dynamic, but what is on offer is engaging and challenging enough.
Ultimately, i'm very impressed!
Congratulations!