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Thank you Philip!  I'm glad you enjoyed it.  I was going for the "Northern" theme and in the Upper Midwest, wooden iceboats were in use say a hundred or so years ago.  Once I considered iceboats, that instantly led to the idea of ice pirates! 

I wanted to provide a table to roll on for the number and frequency of encounters with the pirates, but with the space constraints I decided I would leave it up the GM, much as you surmised.  The page was starting to look pretty full to me, so I provided the suggested content with the hopes that the GM would improvise.  Ingrid can certainly jump to your ship (and she would definitely do this!) however the encounter plays out.  I like to imagine one ship or the other hopelessly broken after a ramming attempt, with the skimmer impaling the pirate vessel.  That would be an ideal time for a fierce boarding action, from one side or the other!

I do love the idea of a disposable NPC whose fate would provide a sense of dread and tension!  And you can never go wrong with undead pirates from hidden grottos.   :D

After the jam is over I would like to eventually post a longer "director's cut" version of this adventure with a map of the shorelines, towns and trading posts.  It would also include a few pages with encounter tables, additional NPCs and subplots, and maybe a zombified lake perch accidentally included in the pickled fish.    :D

Thanks again! 

Dennis