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(2 edits) (+1)

locking players out of the story is a valid point I completely forgot. it should be safe in this case, though. the event chain cannot be broken, imho, as the next quest step is automagically activated.

MC gets fired: 

if (location == "street_01" and sereaff == 14 and sereevents == 5 and timeofday == 0 and serequest == True)

-> serevents is increased to 6, scene plays [also the value of serevents that should disable working and walking home, I think]

the long 3 event chain plays, and serevents increased to 7:

(location == "mcroom" and sereaff == 14 and sereevents == 6 and timeofday == 4 and serequest == True)

-> no need to increase affection, the player simply has to be at the right place and time.


thanks for taking the time to discuss with me!

(+1)

True and very valid argument. Thank you for your feedback.