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(2 edits)

Possible bug: Arcane scaling not functioning on elemental weapons

The weapons that deal elemental damage (and show Arcane scaling), i.e. the Torch and the Tonitrus, do not benefit from Arcane scaling as it appears they should. I tested this naked (no attire stat bonuses) at 10 Arcane and 99 Arcane (yes, I edited my save file to test this). My other stats were as follows:

Vitality50HP1500
Endurance
40
STM160
Strength25
Skill25
Bloodtinge50

I also tested the spell items, Blacksky Eye and A Call Beyond, which appear to be properly benefitting from Arcane scaling and I have included them as reference. All testing was done versus the endgame wheelchair Huntsmen in Iosefka's Clinic (the ones that show up after killing the Winter Lantern). The damage from a single Normal Attack or single spell projectile for each is as follows:

Weapon/Spell Item10 Arcane99 Arcane
Torch +535 damage75 ATK35 damage75 ATK
Tonitrus +522 damage60 ATK22 damage60 ATK
Tonitrus +5 (buffed)121 damage100 ATK121 damage100 ATK
Blacksky Eye77 damage250 damage
A Call Beyond106 damage360 damage

I also noticed that when Friendly Dogs Mode is active, certain dogs seem to maintain (or regain?) their ability to move around. This results in sliding dogs which is admittedly humorous and cute. Please don't patch this. XD

Some minor UI bugs I noticed:

After setting the Window resolution in the graphics settings (both from the main menu and when a character save is loaded) and going through a loading screen, the proper resolution is maintained but the option in the graphics settings always returns to 960 x 720 (I assume this is the default resolution). Again, it seems to function properly but the UI could be corrected for clarity.

After turning off either or both Arbitrary Limiters from the main menu and restarting the game or loading a character and returning to the main menu, the Arbitrary Limiters both return to "On." Within a character save, these settings are properly maintained and you never encounter "'intense' visuals" or loading screens in the main menu (duh) so it's not a significant issue but it could be nice to be able to start a new game with either or both of these options turned off if the user so wishes.


On a more sentimental note, thank you so much for making this. You certainly didn't need to work on a project like this that you wouldn't/couldn't make any money from, but I (and I'm sure much of the community) am very appreciative of the time and effort you've put in to make it a reality.

After some messing around, I found that the issue I was encountering when toggling the Arbitrary Limiters appears to extend to many, if not all, graphics settings when changed from the main menu, including the resolution (which I thought was working properly at first). I can change some of these settings by editing MainSettings.sav with a hex editor and the changes seem to stick, which leads me to believe that the game is not writing any changes to that file.

Some graphics settings are present in the character save files (maybe just the ones that are different from the default values, i.e. the ones that I changed?) but it may be preferable if they were saved exclusively in MainSettings.sav.

Just discovered that if I go into the Audio menu and select "Back," it triggers a write to MainSettings.sav but selecting "Back" from the Graphics menu does not. This still does not affect saving the Arbitrary Limiters options, which only appears to function in the character save files.

I totally forgot to test the Flamesprayer! Tested Flamesprayer +5 under the same conditions as above - it always does 31 damage per tick and does not benefit from Arcane.