Yeah, I wanted to get to ground movement, but I couldn't figure out quite how to integrate it with the floating bits. The 'z' was kind of a last minute change because playtesters (mostly me) kept getting stuck in mid air, and it wasn't a very enjoyable fail-state. The jump made more sense when there wasn't as much to grab, but I didn't want players floating off. I think the solution would probably be to only allow pulling moveable objects, then once it gets to the player, they can jump to their destination. Thanks for the feedback.