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This is an interesting puzzle mechanic, but all the actual puzzles seem to just be "shoot whatever's closest to you." I feel like there was a lot of room for some creative level designs you could explore with this core mechanic, but everything's just really straightforward.

There's nothing really wrong with the game. It looks very nice and controls well. There's just a lot of missed potential when it comes to level design. I did have fun with what the game is now. I just know it could be better though.

Hey, sorry for the late answer.

You're right, it's not the most inspired level design you can find. I think there's a lot more to do with this concept, as there is always more to do with videogames ideas, but I was alone and I was aiming at complete this project in time. I'm not very quick and have a lot to learn so... I suppose the game is more basic than it should have to. 


Thanks for your feedback. :)