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Woo! Sounds like you spent a long time on the mechanics! Great job :D

(+1)

Yeah XD

I spent time coding state machines that handled input/ai, animation, and physics. These state machines make it really easy to control the current state of the character and allow me to decide the priorities of different interactions.
I could have done a lot more. With the base system I could have added blocking, dodging, and more interactions because it's really easy to extend now it's setup. Sadly I didn't have the time, animations available to do it, and it wouldn't be mobile friendly if I ported it.

Well I certainly tip my hat to you for attain scalability! Definitely not a simple thing to do on such short notice very impressive