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BloodbornePSX

Relive the first few hours of the PS4 classic, rebuilt with PS1 aesthetics! · By LWMedia

Inconsistent Bloodstain Bug

A topic by CleverCrumbish created Jan 31, 2022 Views: 2,023 Replies: 5
Viewing posts 1 to 3
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Really fun experience, properly invokes both Bloodborne itself and the PSX aesthetic that is my sweet spot for nostalgia and that I'm thrilled to see more people beginning to embrace in their retro projects, but having played for a couple of hours I have to say that I think removing the bloodstain mechanic was a mistake. I take the point that a "pan-life" mechanic like soulsborne bloodstains might be a little "out there" for PSX-era design sensibilities, so removing it is probably authentic, but it's only when you lose it that you really realise how critical to the design formula (and definitely to Bloodborne specifically, which otherwise encourages aggressive and risk-taking play through mechanics that have been retained) it is. Respawning and knowing my lost echoes are gone for good discourages me from returning to where I died, which in turn over a long enough play session discourages me from committing to any single thing or having a coherent direction to play, which starts feeling unfun after a while.

I also think analogue stick support would probably be a fine accessibility addition (later PS1 games did have it, after all, so it's not completely inauthentic) but I don't know that I require it personally. Aside from that, this is everything I'd hoped it would be.

So it seems like this behaviour is a bug, and I think it has something to do with loading screens. I wasn't able to get a bloodstain to appear until I reached the Great Bonfire lantern, which has enemies in the same area as it. Dying to those enemies caused a bloodstain (or rather a blood infusion of one of the enemies) to appear, but dying in a nearby area one loading screen away caused there to be no bloodstain. This isn't consistent, it seems, since I was able to get a bloodstain a loading screen away in another case, but I never got bloodstains while working from the Central Yarnham lantern, which (as long as you're not going back down the ladder) requires you to go through a loading screen before encountering any enemies; and I died many times to those enemies.

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To clarify, when you say bloodstain do you mean the online feature that shows you where other people died, or do you mean retrieving your echoes after death? Because the latter is definitely in there, both in puddle and glowing-eye forms! I do think they may disappear sometimes when moving between areas tho, I forgot to grab mine from the first werewolf and they weren't there when I went back. But I've died a few other times and retrieved them! If it's the online you're talking about tho never mind me

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The latter. I've never seen either a bloodstain in either form and I died many times in my session in areas I could easily return to and would know where to expect to see it. I don't expect (real or faked) online-only features lol that'd be such a scope bloat for poor Lilith!

Interesting, I wonder if that's a glitch in your game somehow? I just got myself killed by the fella near the great bonfire lamp and sure enough my echoes went into one of the enemies down on the street. I only saw one loose bloodstain but I've seen glowy eyes several times. That's very mysterious! I don't have any solution unfortunately but rest assured it is supposed to be there, maybe it's something to do with the area transitions? I hope it starts working for you, you deserve your blechos! (And hahaha yah can you imagine how much work online would be? Plus totally not ps1)

Haha yeah, only local MP back then.

{ Sinister Bell resonates with another... }

{ Adversary Your_friends_19yo_brother_down_from_upstairs has arrived }

Just went back in, died in an easily accessible area, went back, killed all enemies there. No bloodstain, and all the enemies gave the normal number of echoes on kill. For whatever reason bloodstains are straight up not working in my game.