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Deeply appreciate the in-depth comment! Yeah, as you mentioned, our idea was supposed to be a fishing game with no reeling, but as it turned out, writing visual novel content wasn't actually all that fun especially at 3 in the morning :P So we kept it super simple.

Before turning this into a "real game" we'd definitely prioritize A: different fish/stories depending on where you cast and B: more and better dialog content/branching paths. The game for sure needs more "game" and we're stoked that we learned so much about Unity in this jam that we can move even faster next time!