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(+2)

When selecting a dream on day 3 (+/-) the one with Bonnie has an undefined variable, "mirar" is not set (script.rpy, around line 8880). From context I'd guess that this one should be set when meeting her first in the family home. Deciding to wait outside when she dresses should include '$ mirar = "No mirar"' and helping her '$ mirar = "Seguir"' (in the menu choice in script.rpy, starting around line 7170).

Nice game so far, I'm very interested to see the plot unfold.

(3 edits)

and the image 60mi is missing (as in "scene 60mi with dissolve", script.rpy ~ 10965)

another one is 'scene 1y30min with dissolve' (script ~11530). 1y30min is used at least twice, the second use is in cap2 ~ line 800 and cap2~1740.

(2 edits)

day 11: the cafeteria scene with Rachel, Siri and Alune is b0rken when the MC gives Asagi his phone number.

core issue is the variable TalkAsagi1, set to "UltraSi" in asagievents::315 or "MegaSi" in line 387. but you only check for No or Si in Postbooks (cap2X, starting around line 4680).

to make it work as intended you should replace 'if TalkAsagi1 =="Si":' (~4700) with 'if TalkAsagi1 =="Si" or TalkAsagi1 == "UltraSi" or TalkAsagi1 =="MegaSi":' (or some array. or a reg exp with 'containing Si'.)

just noticed that the variable almorRachel is only set in unreacheable code, is this by design? before giving a value to them a 'jump talkYuriBonnie2' is called (four times in cap2X.rpy)