Overworld
Here's how it works right now. First you spend a "hack kit" to gain access to a zone. It will start out being owned by someone else.
Next you deploy a drone to capture it. It will attempt to "auto-capture" the zone for up to 30 seconds. If the "zone's owner" interferes (i.e. the matchmaking server finds an online opponent to face you), then you have 10 seconds to accept their challenge and play a match against them. If you ignore the challenge, you'll lose the drone you spent.
Likewise, people can capture your zones at any time, and you'll have the option to interfere. The more zones you own, the more energy you will passively collect, even while you're not playing.
The overworld UI no longer fits nicely in a 300px gif, so here's a full screenshot:
The above is what the UI looks like when you're a member of a group, which allows you to play 2v2 matches.
New maps
2v2 matches require new maps in addition to a number of changes and new features. Ian knocked out a few, including this one:
And I finally finished this one from forever ago:
I'm showing the game at the Independents' Day festival this weekend, so I should have more playtesting data to work with soon.