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Interesting take, I think if you tighten up the controls this could be a lot of fun. In particular, jump registers too frequently. I wouldn't be surprised if this is using the newer version of unity's input system as I kept struggling with how that handled input registration.

in other games ive made, i add that better jump system and my controls were much tighter and sharp, but I have never touched 3D before, so was kinda jumping in the deep end. Hope you enjoyed it none-the-less