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29 JAN 2022:

LOTS of progress! I do a minimum of 1 hr/day but most days I was putting in 2-3 hours. So I was able to get about 14 to 21 hours worth of work done this week!

- The AI system is about 90% done! At the game start, it throws random enemies at you based on your desired difficulty. Once you start playing, the game is periodically evaluating your progress (and position) to see what it needs to do next to make the game easier or harder. I should have a video of this system in action next week.

- Very briefly the code got up to about 10,000 lines. But I realized I was doing a lot of unnecessary repetition so I found a way to refactor and condense it down to a little under 9000 again. Most of my time was spent doing this, as reorganizing the code introduced some bugs that I had to chase down and fix.

- Lots of minor bug fixes and deleted code and features that were no longer needed.

In the following weeks, I will have some major announcements about Scrapship -- and other projects!


Quote of the Week:

"If you can't yet do great things, do small things in a great way." -- Napoleon Hill

Thanks for reading and have a great rest of your week!