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This is such a cute concept! The beginning sequence was really well done too. I'm sure you still have a lot of polishing to do on it, (I noticed the art still had white pixels around it, when it came to actual gameplay. And maybe some sound effects for the fight sequence to que the player as to what is happening.)
 There does need to be more direction as far as when to click for dialog, when to hit enter for dialog and when to switch to the next page. I had to go back a few times because I clicked too son, didn't press enter to follow dialog, or completely missed dialog all together because I assumed there wasn't any. 
Would love to see Unus and Annus actually wielding their weapons in the fight sequence. And maybe some instructions on what each action does, and what bar was what. I felt like I was blinding clicking the Attack button and didn't realize it was doing anything at all until the fight was over.
The sound design is beautiful, I love how it went from normal ticking to the backwards static tic. And the bassoon part in the music was very good as well too. 
Also when I got to the gameplay section I felt like the UI could have used some more direction, like arrows pointing to the side of the screen showing the platform continues, or arrows pointing at the doors/npc's if they have dialog to say. I once again found myself clicking around aimlessly waiting for something to happen. (and then when I got to the shop area Unus Annus just floated up the mound of pumpkin)
Anyways, good job so far! Keep it up! I look forward to playing more updates!