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(+1)

I agree with a lot of the other commenters on the movement needing some tweaking (specifically, the stop when landing from a jump isn't very fun), and needing objects in the environment to move faster so there's less waiting. Overall though this idea has a lot of promise.

On a less feedback-related note, I got stuck on 4-3 (the level in the picture) and didn't quite finish the game as a result. Does anyone here have any tips? I'd rather not leave it unfinished.

This one was very difficult, my advice is not to try to use "platforming timing" to try to solve it.  You know where the magnet needs to be, when it needs to be there, and there is only one way to do that...

(+1)

Thanks, this helped! Your comment confirmed for me that I knew the right spot for the magnet, and after that it was just a matter of pulling it off... which I don't think I did the way it was intended after all lmao. But hey, a solution's a solution :P