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I liked the level generation of the game; I was never isolated/trapped if I used the void path properly, which I did like that mechanic. As far as some critiques go, I think you could make the jumps a bit less floaty as another has mentioned, but I did like the mid air control for the game because it made it a bit forgiving. I think making the earlier levels start out smaller and then grow in size so the player can get a full grasp on the gameplay loop quickly on a smaller scale would keep the player's attention longer. Another minor thing (which I'm sure was just due to the time frame) is to make the sounds less abrasive and try to make them fit to what is taking place. Other than that I think this game is great for amount of time we had!