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(10 edits) (+1)

I put your level in the Custom Game -> Community Levels menu with your name. It is running your exact text level map, I did not alter anything. Do you have a title for this level?

It looks like it is working well ^^

Right now the text level editor is pretty minimal, easy to read and create. I could add more stuff to the level editor, but it would be more difficult to use. For example, adding optional intro, outro and in-game "n" note texts. Also:

"T" tables, "c" chairs, "t" trees, "b" barrels, "B" boxes, "p" plants, "S" statues, "." cobblestone ground, "," grass, "w" water, "-" wooden floor, ":" brick floor, "n" readable notes and "*" coins for the player to collect for an additional challenge and reward. 

This would be the result. It is definitely less easy to read, but it allows more open world player levels.

Is this too much detail? Should I keep the level editor simple and puzzle-focused as before or go in this more complicated open-world direction?

As a side-note, the game engine can fill in the missing floor tiles in the text drawing by looking at the surround floor tiles. So in places where a guard stands, the engine looks at the floor tiles around the guard and uses the same floor tile underneath the guard. It makes assumptions like that to fill in the missing details, so it can "magically" run off a single text drawing like this. The "Note" text is displayed in a paper note pop-up when the player stands on the "n" note tile in the upper left building on the map.

Level: Village at Night (SnowySierra)
Intro: It was a dark and stormy night. I passed through a village that seemed rich enough for a visit.
Note: Dear sister, I will be gone for a while. I have left some gold for you. Please take care.
Outro: I left the village and disappeared in the dark of the night. No one ever knew I was there.
...................,,t,,,,,,....
########......E.....,,,,t,,.....
#*nTc---...............,,,...6..
#-----p#..............#####.....
########..5.......5..B#*S*#.....
..,...,.,.,,,.........#4:4#b....
.,,,,.,b,,,t,,...######:T:#*....
,,,,#####,,,,,.,b#2Tc3#:T:#B....
,,t,#1-1#,t,,,,..::::::4:4#.....
,,,,#-*-#,,,.w,,.#2:p3#####.....
t,,,#1-1#B,,www,.######.B.......
,,,t##-##,,,,w,,...Bb........6..
,,,,,,,,,,,,,,,P................