Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(2 edits)

Just got the Build 42.

Most of the major pathing issues seem to be resolved. I haven't run into nearly as many stuck enemies anymore.


Bugs and Issues:

  • In "dark" runs of Logan's Woods it's brighter in the cavern than it is outside. This is rather strange.
  • Enemies spawning in two-floor inclined classrooms in Lancaster State can end up in a position where they often don't engage the player at all unless directly attacked. Specifically they end up "at a desk" but facing backwards towards the desk behind and above them. It's possible that this awkward position simultaneously blocks their vision and prevents them from turning around unless alerted. Screenshot: http://i.imgur.com/JLdjosQ.jpg
  • I've had a couple occasions where an enemy spawned right in front of me. If it helps, both occurred in The Howl and both involved tall grass.
  • For some reason the issue of enemies sometimes spawning in illogical places really close to the player seems to have become much more noticeable in this build than it was before.


Suggestions:

  • "Elite" vampires really suck at close combat, which could be a bit of an issue with how often the player comes into melee range in this game. They might need some help here.
  • "Big Bads" might need something to differentiate them from "Elite" vampires other than being more durable.
  • It might be nice if there were more reasons to pick a mission other than the ones with the most threat on the map, besides getting equipment and coffee shop NPCs.