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Turns out it actually works

var _v = keyboard_check(ord("S")) - keyboard_check(ord("W"));

var _h = keyboard_check(ord("D")) - keyboard_check(ord("A"));

direction = point_direction(0, 0, _h, _v);

if ((_v != 0) or (_h != 0)) {

spd = lerp(spd, spd_max, 0.2);

} else {

spd = 0;

}

spd_final = spd + spd_f;

spd_f = spd_final - floor(abs(spd_final))*sign(spd_final);

spd_final -= spd_f;

movement_and_collision(direction, spd_final, "Walls");


btw, its a fantastic script the one you made PixelatedPope