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Almost a year later, but I've really been working on the tabageos library that is behind this game, so along the way I've released other games that all had elements that Subsist Baddies will use that needed real world testing. Subsist Baddies will be like the first major game, but it's not extremely involved.
Robot Street Survival used the worker system, Tiny Battle of Ships used the shake system and pixel text. Alongside this game will be the release of the documentation, together with the code for this game and the various examples, everyone can really start to quickly make games using the library.