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For a game that was made by a solo game developer, I would definitely say this was very well done. Even though the jumpscares were scarce, they were definitely not expected. Even though I didn't read almost any of the story initially, I went back and read it, and I got to say, it is very unnerving. The fact that this seems to all be happening in your mind is quite fascinating; I wouldn't quite say it is a super-original concept, but it is a concept that was well executed by you. 

Gameplay wise, however, I will say it's a bit lacking. The fact that I can open every single drawer and cabinet, and only ever find food (which I thought was hilarious) and the occasional note, was a little bit obnoxious. The puzzle at the beginning had me thinking I had to open every single drawer to potentially find a combination somewhere within them, I will definitely say is a bit ridiculous. That random combination "puzzle" seemed a bit misplaced, and it felt like it was more a thing to take up time, than it was an actual puzzle. I will say I definitely enjoyed the fact that the overall game was very straightforward: there were no wrong turns, and the combination to the locked door was very obvious once I found out that the combination wasn't on paper.

At the end of the day, I will definitely say that this game was very well-made. I look forward to playing more of your games in the future!