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(1 edit)

in the create code 

Obj_enemy_parent

Under the Ai state machine

state = "Idle";

emote_Index = 0;


And after that it's not ref in the step event. It first runs state idle, and the sprite index between the stages. Idk what I'm missing or if I turned off/on a bug testing bit. Any advice appreciated; couldn't find it in the videos.