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Even though this game is basically in Alpha, I wanted to do a playthrough of it in hopes that it'll help with the development!

While the premise, mechanics, and visuals are on point, there's a few things that I noticed that could be improved on:

1. There's a few block physics that don't make sense; some blocks can be moved in certain directions while the exact same blocks can't be moved in the same direction (a column might be able to be pushed right on one screen but not on another, even if it's the same type of floor underneath both)
*2. The puzzles don't scale to the abilities you get, so if you get the right abilities early on, the game's difficult just breaks to being too easy (even though I struggled a bit in my playthrough, watching it back made me realize you can take certain routes to get the better abilities before anything else)
*3. The fox has no implementation yet
*4. The audio
5. The otter can definitely do with a small tweak where instead of being able to swim over all types of water, make there be shallow/deep water so that it doesn't break the difficulty
6. The puzzles can be rearranged or designed in a way that leads you to having to get the animals in a certain order (this would help with difficulty increasing progressively and not giving players an OP ability early on)

All in all (and knowing that this is a really early build), I can definitely see this game being a really fun and challenging puzzle game; I won't be adding an official rating to this game, but I do help that this early-review helps in some way

*Note: I know that the game dev mentioned that the game is going to add these features, but still felt mentioning them incase someone plays this early build

Here's my playthrough:

Thanks for all the great and detailed feedback! I'll definitely incorporate this as I build out more levels and improve the game.

No problem, and I'm excited to see the direction this game goes!