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It was hard to really get what you were going for. First Person Shooter without shooting as anther put it. While I can say that dodging was a good idea for movement I don't think it was implemented in a way that felt natural or responsive. Maybe slow down the world as you dodge to give you a sense that something happened would be my critique. Other than that it was simple and once I got my head around the idea I was able to finish it no problem.

Thanks for the feedback! I agree the dodging needs to improve.