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Hey it's ok. I don't really want you to work in anything you don't enjoy. If you enjoy doing animations then that's ok but don't do them just because of me. Also don't worry for the amount of replies, I also exceed most of the time in that. 

Scratch isn't the best game engine at least for me, and from what I understood it was never meant to be a game engine so I think it's normal if it has some limitations. If you ever plan to go back to your project, I highly recommend you learn to use GDevelop since it's, at least for me, the most viable engine you'll find unless you know any programming language. I think it's a good start.

My final tip, when developing a game, you WILL find bugs, errors, or things you weren't expecting to happen. You will have real headaches sometimes and you'll be breaking your head wondering why something doesn't work. You can follow tutorials but you cannot depend on them, because if something goes wrong and you don't understand why the tutorial works, then you are likely screwed.

Hope you get to see this and if it sounds like I'm angry or something, I'm not. I just want you to read this in case you want to develop a game in the future. If you get to learn the basics of C#, you should get to Unity because I believe it will help you create larger and greater projects, but on ANY engine that you use, no matter how professional or simplistic it is, you'll find bugs and learning to deal with them is most of the time the difference between releasing a game and dreaming of releasing a game, at least if you 100% understand the logic of the engine you are using.

Wish you luck, buddy.