Is there a cheat code for increasing influence?
Idol Manager is a business sim about conquering the entertainment industry using any means you deem necessary. · By
Basically, head to the folder where the game's save files are stored (should be C:\Users\[username]\AppData\LocalLow\Glitch Pitch\Idol Manager\data), and open the save file you wish to edit with a text editor.
Then, look up "Rel_Influence_Points". There will be multiple of those (one for each idol). Find the one corresponding to the idol you wish to gain/lose influence on and just manually change the value on the string.
Press F7 five times, then click "Debug romance" (and press F7 again to hide this menu)
Drag the idol into your office and flirt with her. You should get romance points, even if the text says something different.
After this, return to the main menu and click Continue (this disables the cheat, but you should have enough romance points now to invite the girl on a date)
The F7 x5 command seems to work in the demo version of the Steam version as well.
Also, using the U key multiple times improves the level of all concepts.
Z / X / C is usually a shortcut key for reserving or running an activity, but when debug commands are enabled, the activity loses its functionality and appears to be reassigned to an immediate audition.
Are there any hidden debug mode features that haven't been mentioned yet but are already implemented?
In particular, improving staff capacity is important.
I found it much easier to improve staff skills by editing save files.
Staff skill exp seems to have a maximum value of 500000.
Staff salaries are calculated automatically from skill level, so it seems that you can't hire the best staff cheaply.
By the way, somewhere in the game's main file there should be an audition card rank ratio setting, but does anyone know where it is?
First, make sure you are referring to the correct file location.
"C: \ Users \ [UserName] \ Appdata \ LocalLow \ Glitch Picth \ Idol Manager \ data \ manual_saves \ [saveID] \ save.json"
Then open the file in a text editor and search for the string "skill".
You will find data consisting of four rows: "skill_type", "primary", "exp", "lastFrameWorking".
Of these, "exp" is the experience value of staff skills. You can change this value.
Skill MAX requires 500,000 points, but since the judgment flag of whether it is possible to level up may not work properly,
I change the exp of the two skills to 499999, then load that data in the game and try to give it some task to get experience points.