Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+7)

POSSIBLE MINOR DEMO SPOILERS:

For all of the superheroics (which I love) and character interactions (which are amazing) that are squeezed into this brief demo, the part that hit the hardest is our erstwhile MC's job search.Beam Man may be right about the Department of Valor being shady (though I hope he workshops his name in super-jail), but I for one would happily be a paper-pusher for spandex-clad do-gooders and/or amoral shadow agencies if it meant a steady paycheck. We need to buy cat food, gorram it!

That said, every other part of this demo is also amazing. The art style is bright and vibrant, nailing that comic-book aesthetic without feeling cookie-cutter in the way that actual superhero comics sometimes are. (As a comics fan, I say that with love.) And while it may seem like a small thing, I really like the logo. That is some excellent design work! I appreciate the number of choices for even seemingly insignificant decisions, and the fact that choices are given equal weight: Some may have "better" results, but they're all presented as equally valid in the moment, which isn't something you can say for all choice-based fiction. I also very much appreciate being able to save the dog! The writing is strong, and the Clammy Woman's personal space invasion felt genuinely claustrophobic; Beam Man's attack was appropriately chaotic. I like the fact that the first supervillain we see is the MC's old teacher and what that says about the game-world, which feels like it's putting real effort into creating a grounded, believable setting despite all the superpowers. Beam Man also feels a bit like a callback to old-school comics, where the hero's nemesis was always the first person they foiled or someone they went to school with.

TL;DR: I really enjoyed the demo, and I'm looking forward to seeing where things go from here!