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Cute story-driven game, but I would have liked more pressure than "will this finish in time?".  The decisions didn't quite feel meaningful to me: Do I want more of this?  Probably yes.  After the first few minutes of the game there was no money pressure either, so the only reason I might not have wanted more was that I didn't want to click that much.  I mean, I would have loved more druids on production, but not enough to click another 750 times just to double production speed.

But that also meant that there was no real barrier to seeing the story, which is a kind of good.

Yeah, I think there's some balancing to work on post-jam, and I need to consider what you said about the decisions not being meaningful.