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This takes the day version, and makes it better. That was very fun., Hopefully you can make a pool theme level. That would be fun

Hey there! Man it's been a while since I touched this project. I've seen your replies and from what I could see, you enjoyed both of this small exercises I made, which brings a smile to my face.

I am, however, quite sorry to inform you that since the closure of this level, the pool version was delayed (formerly cancelled but now I'm probably gonna work on it) due to the fact I am now making my own Tower Defense Game (you can find the prototype on my profile, it's the first thing that will pop up). I'll do my best to release it but it will probably take some time due to not only that fact but also that I've changed to GDevelop so I can use more events. If you feel you can wait for it I'll do my best to release something as good or better than the Night Level, but that probably won't be happening in the close future.

Still, I'm glad you liked this small thing I made for what was one of my favourite sagas and seeing that they are my most popular projects without help (mostly) from other people, I'll probably come back to it sooner or later. Thank you for following me and I'll make sure to give it a try to the pool level once I finish the demo for my largest project yet. Still, that'll probably be the end of the saga tbh. Anyways if you read until here, thank you.

Cool. I will probably check out your tower defense game when I'm not in class. The pvz test are genuinely very fun. I have been trying to find good pvz alternatives cause I can't download anything on my school chromebook. When I played the day test one, I was having a lot of fun. I'm trying to develop games on GDevelope, but I can't figure it out. I'll still try working on it though. Anyways have a good day.

Oh I'm glad to hear that. Yh I've also been looking for some PvZ clones and yeah they're hard to find so I just tried my best to create smth similar to the first level as I was kind of surprised almost nobody did something similar (at least the uploading part). So yh. Creating games in GDevelop or Construct is quite easy but I'm using the first now because Construct limited a lot in a lot of things, mainly events, so I couldn't get my game to be too large. I wanted to make a tower defense game and yh that's why I decided to move. probably never coming back to Construct.

I probably can't teach you how to use GDevelop all by myself but first thing you need are sprites. You can't do anything without sprites. You probably will need a program to create your sprites, I use Piskel because it's online and I do pixel art (at least for my own games, I only used assets for the PvZ test ones), but if you want something fast and don't feel like an artist, you can just draw a square and give it a color. That would be enough (you can create a sprite by right-clicking on your scene and then choosing "Insert a New Object". If you cannot find the scene, click on "View" and then pick "Show Project Manager". 

You should have a scene by default but if you don't there should be an option to add one. When you open it there are 2 pages, a screen page (I call it like that because there lies everything that will be seen by the player) and an events sheet, where you can make the sprites do the things you want them to. Basically you just pick a condition (basically conditions are the "if/when" of GDevelop/Construct) and choose the ones you like, and then you add actions (these basically say what will happen when all the conditions mentioned are met). And basically that's all you need to know, or the basics to make your game. This engines are quite intuitive and if you don't know how to do something, you can probably search it up on youtube or ask me directly, although I recommend you do the first one because as I said I'm kinda occupied in my own game so I may not answer too quickly but yh.

Hope this helps you!

I figured out how to upload game to itch.io using a site I know how 2 use. I found a site that converts scratch files to html5. I can now make my own pvz game now lol. 

Oh that's nice! Good for you! I'd be glad to give it a try once you finish it if you do! Wish you luck with it. I don't really use Scratch because of some limitations I think it has but I think it shouldn't be THAT hard to create a TD defense game on it.

The pvz game is coming together very smoothly. I have peashooter almost done. Animations are done and pea firing is done, just need to make it to where they shoot when they see a zombie.  Sunflower is  mostly done as well. And basic zombie is coming together. GUI elements are done for the most part, and seed packets will be finalized when plants are done. Have a good day.

Good to know man! Wish you luck on the project, if you need any ideas on how to make something work you can ask me as well (but only ideas since I don't use Scratch, but I can maybe transfer the logic from engine to engine). Don't forget to tell me once you're done so I can test it!

If you want ideas on how to make the peashooter fire only when they see a zombie, I recommend you this: This is only how I made it but if you see Scratch can't do it then it's ok if you got another solution:

- Create a lane object for each lane, so when you place a peashooter, it recognizes the lane it is on (as well as the zombies that are created on that lane)

- Make the peashooter analice if there's a zombie on the same lane they are on (You maybe can do this so the peashooter doesn't fire unless the peashooter and the zombie are overlapping the same lane).

And I didn't add this on my game but as an extra...

- Also make the peashooter not to fire unless there is a zombie on the lane whose X coordinate is higher than that of the peashooter. If you do it right, the peashooter won't shoot if there's just a zombie behind them and no zombies in front of it, just like the og PvZ. As I said before, I didn't add this into my game but I did smth similar for PvZ Night with the puffshrooms and it worked fine.

I like tried watching a few tutorials on pvz scratch games, and I made a lot of mistakes in my game. Now I am going to have to take even longer on the game to fix what I just messed up lol.

also I tried what you suggested but I think that scarcth's window is 2 small or smthn, cause it could not work with my character sizes which were already very small. This project is giving me a headache.

sorry of the number of replies your gonna get when you come back on itch.io, but I don't really wanna work on the pvz game because it's 2 advanced 4 me. I can make u some animations if u want.