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(+1)

Thanks so much, I'm glad to hear it hooked you for a bit, that's a huge compliment ☺️

I could be wrong but I don't actually think the game lags, every time the enemy hits it has a brief freeze frame and then a slightly longer one when they die. When multiple enemies get hit its stacking up and staggering the effects in a way that feels exactly like lag would. I mean, maybe it's also lagging on top of that, but the freeze frame issue for sure needs fixing. Honestly unsure if freeze frames are a good idea at all or if I should just prevent them from triggering too many times in a row. 

Sorry about the lack of images for the devlog, I kinda rushed it out and probably should have taken some more time with it. Plus I haven't been documenting much of the process so I wouldn't know what to show pictures of. Is there anything in particular you would've liked to see? 

Oh and speaking of pictures, if you had an image with your score it's not showing up for me 

(+1)

The freezing could definitely be it, it felt like the game was freeze-lagging so that would make sense!

And not really anything I would like to see, just a personal preference that images are cool! 😂

And I did have an image with the score but it's not appearing for me either, so that's a shame.