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My day three goal was to finish what I had for playtesting, therefore continuing to work on characters and the hunting grounds. I was a little bit under the weather today, so I didn't write as much as I would have liked to. 

I thought about the setting and I got around reading/watching something about prehistory,  which informed me that I want my theme to be a Pop version of it, so that people could relate easily without getting history classes. Dinos and Mammals, spirit magic, cave paintings and all that jazz, it's cool!

I created a handful of playable premade characters for testing, then I worked on classes (Spirit Animals now), but I was grasping at straws for the inventory system and the conditions (which is a way to handle HPs), but nothing I tried seemed to click. I had a lot of cool ideas for a random generator for a Biome though, from a 3x6 table that may be worth be put into the game!

Tomorrow night I've got playtesting night, but my day four goal will be to write down a preliminary draft for each chapter in the game.