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due to the extension of the deadline I decided to take a break and just focus on what I feel like working on atm. Basically puzzles without visuals figured out. Top is essentially a puzzle where you push down a key orb from a high place, but block yourself off to picking it up, and bottom is a conveyor belt puzzle where you alternate between two control panels to bring it towards you. Both are teaching ways to alternate and reverse how you utilize panels but I'm designing as I program at this point. I kind of like how the shape of the conveyor belt room drives me to sort of zigzag the conveyor belt layout to match it (which the design is heading towards anyway).