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Battery Chad Builder

Build levels, worlds & more using unique platforming mechanics. · By Formula Fanboy

Update log Locked

A topic by Formula Fanboy created Jan 15, 2022 Views: 189 Replies: 4
This topic was locked by Formula Fanboy Jan 15, 2022

This is an archive of all updates made to the game.

Viewing posts 1 to 6
Developer (1 edit)

This is a series of updates that were made to the game in chronological order. These updates were made when the game was primarily hosted on a different site (which I have now ditched due to creative differences) and this is essentially a re-logging of them for archival purposes.

Chapter 1: The Classic Updates

These were updates made to the game shortly after it was initially released in 2019. These updates are just small changes I made to the game before taking a development hiatus.


[September 27, 2019, 5:54 PM - v0.0.2 - Pre-set Ground]

Hey friends! 

Just released v0.0.2, added Pre-Set Ground and made a few bug fixes and general optimizations. Please re-download, and enjoy!

[September 28, 2019, 10:42 PM - v0.0.5 - The Score Update]

Patch v0.0.5

Hello once again!

Second patch that actually adds something; while v0.0.4 (hopefully) mostly fixed the physics, this just adds some quality of life changes.

-Added Score Requirement (set a number between 0 and 999999 that must match the player's score before they can beat the level)

-Dungeon clouds are now windows

-Fixed Sinkling colour issue

-Now when loading levels, the theme will be changed before loading blocks instead of after

These changes will affect your saved levels. To fix them, follow these 3 easy steps:

  1. Cut the last two characters of your old code
  2. After the first ten characters of your old code, type "000000" and then paste your last two characters
  3. Bravo! Code fixed!

[September 28, 2019, 11:23 PM - v0.0.6 - Alternative Forms]

Patch v0.0.6

New alternative forms! Click things to change them!

Dirt can now be changed into Yellow Blocks, and in the future, I'll add the fast-running Sinkling as well! 

[September 29, 2019, 3:43 AM - v0.0.7 - The Worlds Update]

Patch v0.0.7

Create and save a whole game to a single code!

Introducing "World Codes"!!

You can now save up to 99 levels to a single "World Code", meaning you can create an ENTIRE GAME with Battery Chad Builder, and save it to a .txt document! How cool is that?

Chapter 2: The Revival Updates

These are updates I made when I revived the game in March of 2020 after not touching it for a while. These updates are where the majority of content currently in the game was added. I went all out, adding brand new characters and mechanics made specifically for this game.

[March 12, 2020, 7:29 PM - v0.0.9 - The Revival Update]

Battery Chad Builder v0.0.9 is now out, with 5 all-new enemies, 3 new blocks, instant level loading and much more! Read the article to check out what's new.

Levels now load almost instantly!

Get that world up and running in under 10 seconds!

Added Slowfall!

When Chad is falling, use your shock attack to slow his descent! This classic mechanic from Battery Chad: Shock the World is finally here!

chadwalk.png

Added Tapswitches and Hot/Cold Blocks!

When the Tapswitch is set to cold, the Cold Blocks are solid and the Hot Blocks are non-solid. But when set to hot, the roles reverse! Chad can activate the Tapswitch by shocking it, or getting an enemy to shock it for him.

cold_block.png

hot_block.png

tapswitch.png

Added Wattbot!

A lightbulb enemy who will jump at Chad!

wattbot.png

Added Hosenose!

This garden hose will track Chad's movement and crawl to wherever he is! To make matters worse, it can walk through anything...

hosenose.png

Added Wheatwalker!

Want some toast? Hope so, because this toaster is ready to shoot some at you, or rather, at Chad. This fella has got no shortage of bread, unless you're in the Layer-cake theme, in which case he'll shoot Pop Tarts! Look out!

wheatwalker.png

Added Stormfluff!

Such an adorable name for a cold-blooded cloud... this grey guy will spark with lightning every now and then, and when he does, look out-- that means he's about to zap Chad!

stormfluff.png

Added Lenslooker!

This may look like an ordinary video camera at first, but you just know a camera isn't normal when it stares at you. Lenslooker is usually looking away from the player, but every so often, Lenslooker squints one of his eyes open, and when he does, that's your warning to start staying still! Lenslooker will then turn around and watch for 5 seconds, and if he doesn't see Chad move, he'll fall back asleep... but if he DOES see Chad move, well, get ready for a bullet explosion!

lenslooker.png

And there's more on the way!

There are campaign modes being developed, bosses will soon be added, a Player's Guidebook is also in the works-- not to mention, Battery Chad: Topdown Turmoil is in development, which will even feature some of these new enemies!

[March 17, 2020, 1:09 AM - v0.1.0 - The Bosses Update]

Uh oh...

Battery Chad Builder v0.1.0 is here!

First, boring stuff:

-Fixed Item Wheel Glitch!

-Improved Wattbot Physics!

Okay, now cool stuff.

Added "Play" Button!

The Space key is no longer the only way to begin a level!

Added "Play From Screen" Button!

By clicking this button or pressing SHIFT+SPACE, you can start playing the level from a specific screen!

Added UI Auto-Hide!

Tired of holding C while building? UI elements will now helpfully move out of the way, all on their own, when you're building a level and your mouse gets close to them!

Added "BOSSES" Wheel!

Boss enemies have 3 different difficulty modes that you can toggle by clicking them in the editor! Green = Easy, Yellow = Normal and Red = Hard! Boss enemies can behave in unique ways depending on their difficulty.

Added Blackout!

What's a great boss for Battery Chad? Why of course-- a giant battery! Blackout will laugh, smite and jump towards Chad and try to crush him, but make sure you don't use your shock attack, or you'll "charge" his health up! Instead, wait for Blackout to... drain... himself of energy!

blackout.png

Added Sinkautro!

Sinkautro is finally here! Chad can have fun defeating his long-time nemesis, Sinkautro! Sinkautro will go around the edges of the screen until being shocked or hurting Chad! In Hard difficulty, Sinkautro will shoot water blasts at Chad!

sinkautro.png

What's Coming:

Campaign modes are currently being developed! These campaigns will be full Battery Chad platforming game adventures! The next update should add "Battery Chad: Power Panic" as a campaign mode! Remember to post your awesome levels to our Discord server: https://discord.gg/keKBMdW

[March 18, 2020, 12:49 AM - v0.1.1 - The Campaigns Update]


Battery Chad Builder v0.1.1 is here, and so are campaign modes! Read all about it in this article!

Version 0.1.1 has released! What does it add? Well, simply put--

Campaign Mode is finally here! Or rather, campaign modes...

image.png

The title screen now features a "Campaigns" button, which upon being clicked will take you to this screen:

image.png

Here you have 3 6-level campaigns, "Battery Chad: Recharged and Reloading", "Battery Chad: Power Panic" and "Battery Chad: Plugged and Powered". These bite-sized campaigns show off some ideas for how to use your simple toolset to create fun, challenging levels! But what if you'd rather play one long, continuous set of levels? Well, "Battery Chad Builder: Ultimate Campaign" will load all 3 campaign modes as if they were one single campaign mode, so you can enjoy 18 brand-new official Battery Chad levels as though you were playing a brand new game! Neat, right? We thought so too! Enjoy the new content, and remember to share your OWN campaign modes on our Discord server: https://discord.gg/keKBMdW

Now you're playing with power-- Battery Power!

Oh, and this update also adds a handful of secret easter-eggs... see if you can find them!


[March 26, 2020, 10:20 AM - v0.1.3 - The Key Update]

Battery Chad Builder v0.1.3-- "The Key Update"-- is here! What's new? 12 new additions! Read all about it here.

Added Lava!

Remember that bubbly stuff in Battery Chad: Shock the World? Well, it's here now too as an alternate form for Skulls! What does that mean? It means after placing some Skulls, click them, and they will change into Lava!

lava.png

Added Locks!

A solid block at first glance... however, if Chad happens to have obtained a key and touches one of these "solid blocks", it will suddenly disappear, and Chad can walk through it! Wait, what if there are two locks? Well, as long as Chad has two keys, it shouldn't be an issue!

lock.png

Added Keys!

These shiny collectables unlock Locks, and respond to gravity as well as Arrow Blocks!

key.png

Added Arrow Blocks!

Right and Left Arrow blocks that make Chad walk without the need for user input, an Up Arrow block that will make Chad jump, and a Down Arrow block, that Chad can teleport beneath if he presses "S" while standing on one! However, these incredible auto-moving blocks move not only Chad, but Keys as well! Perhaps some contraptions are made possible with this...?

right_arrow.png

Added Battery Boxes!

If there are two of these in a level, touching one of them will take Chad to the other one! It's basically a warp box... you can place up to 2 pairs of Battery Boxes per level!

battery_box_1-1.png

Added Tips!

Don't know what something does? No problem! Now whenever selecting an item from the item wheel, a non-intrusive box will appear in the centre of the screen containing the block name, block ID, block collision, block category, and a brief description with details such as mechanics and alternate forms! And best of all, they're optional-- if for whatever reason you don't like the tips, simply press "X" to toggle them on or off!

b1.png

And there's more on the way!

To showcase all these new features, a new campaign mode "Battery Chad: King of Keys" is in the works! When complete, a 0.1.4 patch will release, including the campaign mode as both an option on the "campaigns" menu, and an added world to "Battery Chad Builder: Ultimate Campaign"! Get ready!

[March 27, 2020, 2:13 PM - v0.1.4 - Disc Von Doom]

Small Patch v0.1.4

Various bugfixes, two additions

Sadly no new campaign mode yet

Added Disc Von Doom!

disc_von_doom.png

v1.png

Added a "backwards" button for the wheel!

There are enough wheel categories now that this was necessary.


Developer

[March 31, 2021, 5:42 AM - v0.1.5 - The Boombox Update]


Battery Chad Builder v0.1.5 is here! Check out what's new in this article!

Battery Chad Builder v0.1.5 has arrived, and with it comes many new additions and changes! Let's get some boring stuff out of the way first:

-Fixed intro sequence timing

-Modified projectile physics for Disc Von Doom

-Preset Ground will now go behind blocks, such as lava

-Enemies now have a death sound, and go in front of background elements such as pillars

-Saving is now much slower, but also more reliable, in an attempt to fix a potential (but not confirmed to exist) Save Duplication glitch

Alright, now fun stuff!

Added "Controls" UI Element

At long last, there is an in-game way to view the controls! Simply hover your mouse over the controller icon in the editor to view the controls diagram!

controls.png

Added Poison Blood!

Yet another item from Battery Chad: Shock the World arrives to Battery Chad Builder!

lava.png

bd.png

Added Boombox!

Want some additional tunes for your level? This item has got you covered!

boombox.png

r1.png

Added "Battery Chad: King of Keys" campaign mode!

To show off the new features that Keys, Locks, Arrow Blocks and more add to the game, this puzzle-solving focused campaign mode offers 6 new levels of pure Battery Chad Goodness! This mode is also now present as a world in "Battery Chad Builder: Ultimate Campaign"!

campaign44.png

Added "Battery Chad: Lava Lair" campaign mode!

Lava and Poison Blood add a whole new dynamic to the game, and this platforming focused campaign mode is on a mission to prove just that-- 6 brand-new levels of precision platforming! This mode is also now present as a world in "Battery Chad Builder: Ultimate Campaign"! This brings the total pre-installed level count to 30!

campaign55.png

[April 6, 2020, 12:47 AM - v0.1.6 - Random Endless]

Battery Chad Builder v0.1.6 is here! Only one new addition, but a total game-changer nonetheless!

Battery Chad Builder now has a "Random Endless" mode!

What is it?

Since lack of online features is one of the limitations of the engine that Battery Chad Builder is coded in, Battery Chad Builder cannot allow users to directly in-game upload levels, which is also why it cannot fetch user created levels for any kind of challenge mode. That being said, "Random Endless" is a mode where the game itself, or rather an AI in the game itself, will generate an infinite amount of random levels for Chad to play! While these levels may eventually get repetitive and boring, as they're very basic platforming levels, this new mode can still provide hours of entertainment-- and trust me, I tested that!

This new mode will add a whole new challenge to the game-- an endless amount of new levels for Chad to explore! While simple in nature, there are a few upsides-- at least Chad doesn't need an internet connection to play THIS endless mode!

How do I access it?

On the main menu you can click a button called "Campaigns" that will bring you to the Campaign Modes Menu. Once you're there, at the top-right corner of the screen you'll see two buttons, one that says "Return to Title" and one that says "Random Endless". I'll let you guess which one you click.

Want more? Let us know!

We here at the Battery Chad team, all one of us, are eager to create more awesome updates that add cool stuff to the game. However with the abundance of updates recently, I'm honestly fresh out of ideas. So if YOU have a concept for a cool game mechanic, enemy, or what-have-you, comment it on this post! I'm a very small developer, so the likelihood I'll see your comment is just about 100%. I'd LOVE to try adding more to the game and I can even credit you! Thanks, and that is all. Remember to join our Discord Server and share all of your awesome levels: https://discord.gg/zmr9hkK

Developer

[April 10, 2020, 8:20 AM - v0.1.8 - The Upside-Down Update]

Battery Chad Builder v0.1.8 is gonna turn your whole world upside down, with the Upside-Down Update! Read article for details.

Battery Chad Builder v0.1.8 is here, and it brought 5 new items along with it!

Added Gravity Switches!

gravity_switch.png

gv.png

Added Glass!

glass.png

gl.png

Added Crumplepaper!

crumplepaper.png

pp.png

Added Anvils!

anvil.png

av.png

Added Mailboss!

mailboss.png

h1.png

And there's more on the way!

New items, new boss, you know what that means... that's right! Two brand new campaign modes are currently in development to show off the new features. Stay tuned!

[April 13, 2020, 9:33 AM - v0.1.9 - Blue Bolts]

Brace yourselves... Battery Chad Builder v0.1.9 is here! It's not the update you were expecting, but the one new addition it brings is sure to change the game completely!

So, as mentioned in the previous update log, two new campaign modes are being worked on! While they aren't in this update, you can count on them being in Battery Chad Builder v0.2.0. However, this update DOES bring something completely new to the table-- check it out!!

Added Blue Bolts!

blue_bolt.png

So, what are Blue Bolts you may ask? Let's read the in-game description!

bl.png

That's right, Blue Bolts are a new kind of pickup where if Chad collects all of them in a level, he'll be awarded a key! You might be wondering, how many can there be in a level? 1? 5? Maybe 10? Nope... there is no limit to the amount of Blue Bolts you can place in a level! Wanna have 3? Of course! Maybe 70? That's... maybe not the best use of resources, but still completely doable! The game will auto-detect how many you've placed in the level and make sure Chad gets that key once he's collected them all! Pretty neat, right?

As always, stay tuned for more updates, and PLEASE be sure to join our Discord Server (https://discord.gg/keKBMdW) and not only play other people's awesome levels, but share your own as well! Get ready for build 30, formally known as v0.2.0!

[April 14, 2020, 5:30 PM - v0.2.0 - Two New Campaigns]

Surprise-- Battery Chad Builder v0.2.0 is here!

Added "Battery Chad: Goodbye Gravity" campaign mode!

To showcase the completely new dimension that Gravity Switches add to the game, this campaign mode brings 6 brand-new levels, all packed with fun ideas for Gravity Switch puzzles! This mode is also now present as a world in "Battery Chad Builder: Ultimate Campaign"!

campaign6.png

Added "Battery Chad: Anvil Alarm" campaign mode!

Showing off the usefulness of anvils, glass, crumplepaper and more recently added items, this challenging campaign mode is sure to bring gallons of fun to even the most seasoned players! This mode is also now present as a world in "Battery Chad Builder: Ultimate Campaign"! This brings the total pre-installed level count to 42!

campaign7.png

As well as various bug fixes.

[April 29, 2020, 1:25 AM - v0.2.2 - The Clockwork Update]

Battery Chad Builder v0.2.2 is here! With 12 new additions to the game including key assignment, new blocks, new bosses, new enemies and more, it's safe to say that this is a MAJOR UPDATE!

Added Battery Bob!

You can have one Battery Bob per level! When shocked, Battery Bob will say any desired message to Chad!

bob.png

ob.png

Added Key Assignment!

You can now assign Keys to enemies, bosses and Mailboxes! Enemies and bosses with Keys will give Chad a Key once defeated, and Mailboxes with Keys will give Chad a key once activated! This opens up a whole new world of possibilities!

Added Key Blocks!

These blocks will usually be walkable, but if Chad has a Key, they'll become solid!

key_block.png

kb.png

Added Puddles!

These watery blocks will damage Chad if he touches them!

puddle.png

pd.png

Added Block Clocks!

These little timers can be activated to change the state of certain blocks for a brief duration of time!

block_clock.png

ck.png

Added Clock Blocks!

Clock Block 1 will usually be walkable, but become solid when a Block Clock is active, and Clock Block 2 will usually be solid, but becomes transparent when a Block Clock is active!

clock_block_1.png

clock_block_2.png

c1.png

c2.png

Added Donuts!

This baked collectable is more than just a delicious pastry-- collecting one will not only award Chad with 300 points, but recharge his health to full!

donut.png

dn.png

Added Webwarts!

These eight-legged creatures aren't just your average arachnids, because if Chad gets too close to one and isn't being careful, it will drop on him!

webwart.png

sp.png

Added Bluebird!

If Chad collects this little bird, he will be able to fly-- at least, until he takes damage!

bluebird.png

by.png

Added Dressguard!

This brand new boss is more than simply a wooden wardrobe; it will throw clothing at Chad! That may not sound so bad, until you realize that if Chad doesn't dodge these clothes, he'll be completely unable to move for 10 seconds! On top of all that, this dresser will teleport all over the place... yikes!

dressguard.png

d1.png

Added Big Boy!

This absolute unit of a boss will usually stand idly by, breathing menacingly. If Chad gets close enough, it will stare at him, but if Chad gets even closer, it will charge towards him! Of course, if the boss collides with Chad, Chad will take damage. But if Chad jumps over it, it'll crash into the edge of the screen and damage itself-- but don't celebrate just yet, Chad. The impact of this boss crashing is enough to send down a meteor shower, and now Chad must avoid falling rocks!

big_boy.png

y1.png

And there... might... be more on the way!

I still have a really good idea on a new feature to add, but it would take forever and might make the EXE even more janky... similarly, I would usually make some more campaign modes to show off new features, and I plan to, but I can't make any promises for a variety of reasons. So I can't confirm if there's going to be a whole bunch of new stuff, but I can say that I would very much like there to be, it's just that technical limitations may prevent it sadly. All we can really do is hope!

Let me know what you think of these new features, and PLEASE be sure to join our Discord Server (https://discord.gg/keKBMdW) and not only play other people's awesome levels, but share your own as well!

Developer

[May 6, 2020, 2:36 PM - Levels Online Log 1 - Conceptualization]

"Battery Chad Builder: Levels Online"

Official Concept Mockup

It is important to note that what you are about to look at is just a concept. A concept that we are actively trying to make a reality, but a concept nonetheless. None of the images are actual screenshots, they are just mockups made by me of what the service would ideally look like. I am in collaboration with a user on Discord who is generously using his knowledge of VisualStudio to help potentially make this a reality, HOWEVER, even though there's a good likelihood of it being made, no promises.

“Battery Chad Builder Online Levels” is to be a separate program from the “Battery Chad Builder” game, that will be included with the download of the game.

Profile Creation

profile_screen.png

When you boot the program, you will be prompted to sign up or sign in. While this is not the final version of it, there will be some sort of account system.

Title Screen

title_screen.png

When the program has successfully booted up and you are signed in, you will be brought to this title screen with the three options “Search”, “Upload” and “Random”. Let’s explore what each one does.

Search

When you press the “Search” option, you should see a screen similar to this.

search_1.png

Here you select if you are entering an ID or searching for something by name. If you choose “Search By Name” and type nothing, the program will simply show levels in order of most recently uploaded. However, once you start typing, you will see a screen such as this:

search_2.png

As you can see, there are three categories, “Levels”, “Worlds” and “Profiles”. This way you can search for single levels, a group of levels, or a level creator, with ease. Here is what a Level Page will look like:

search_3.png

You will notice it displays a level name, level theme, level length and Level ID. The Level ID can be used to take someone directly to the level without having to look through search results-- think of it as a URL of sorts. There are three buttons. The first one displays the level creator’s name, and if you click on it, it will take you to their page. The second one says “Copy To Clipboard”, which will copy the level code to your clipboard so you can paste it into Battery Chad Builder. The final button, “Return”, will take you back to whatever page you came from-- in this case, the search results. Also know (and this applies to worlds as well) that if the page in question is owned by the person looking at it, there will be a small garbage can icon in the top-right corner to delete it. Next, here is what a World Page will look like:

search_4.png

This is fundamentally the same thing as a Level Page, however instead of displaying screen count and level theme, it will display a level length. It will also have a World ID, which will function the same way as a Level ID. The same three buttons are here, and they have the exact same function. Now lastly, here is what a Profile Page will look like:

search_5.png

Here you will see their profile name, Profile ID, level count and world count. This time, you will see the buttons “View Levels” and “View Worlds”. Clicking on one of these will bring you to a similar page as the search results, except it’s exclusively levels (or worlds) made by this profile. The “Return” button has the same function as always. Each profile can have up to 100 levels or worlds. Not 100 of each, but 100 slots to upload either a level or a world. This concludes the search function. Now, let’s look at what happens if you’ve selected “Upload”.

Upload

When you select “Upload” from the menu, it should bring you to a screen like this:

upload1.png

It’s important to note that from here on out, the version of these pages for worlds will look pretty much exactly the same, just substituting the word “Level” with “World”. Once you decide what it is you’re uploading, you’ll fill out the information on a page like this:

upload_2.png

Here you can see you may fill out the text fields with the required information. There is a 32 character limit for the name, but no character limit for the code. While yes, somebody could technically upload a level as a world, or vice versa, or even just type something that isn’t a code in the code box, all levels found with these things will be manually deleted. The same goes for levels/worlds that are impossible to clear (with few exceptions, such as glitch showcase levels [which are encouraged, it will help me patch glitches, and I’ll credit you in the game as a bugfinder!]). Now you can either click the “Upload” button to upload your level/world, or the “Cancel” button to abort the upload. Assuming you clicked “Upload” and all went well, you’ll see a screen like this:

upload_3.png

Here you can copy your Level/World ID, and click the “Ok” button to exit the screen. However, should something go wrong for whatever reason, such as a problem with our servers, or not being connected to the internet, it should bring you to a screen like this:

upload_4.png

This concludes the “Upload” section of the program. Now let’s look at “Random” button.

Random

Lastly, the “Random” option. Simply put, it will give you a random code. First it will go to a screen like this, where you select if you are looking for a random level or a random world:

random_1.png

Next, it will take you to a screen like this:

random_2.png

As you can see, it’s essentially just a level page, but with an additional button that says “Another”, which will simply give you another random code.

Lastly, not that I can share it here, but I’ve created a song that will loop in the program. It will be included in future versions of the soundtrack.

Remember, this is ALL a concept. Nothing is set in stone. Features shown here here other than the basic fundamental features are not guaranteed, and the program as a whole isn’t guaranteed either. I am looking at compatible (and affordable) servers, and the wonderful fellow helping to try and make this is working on… well, making it. These images were originally created to give him a reference of what he’s trying to build, and according to him, everything I have should be doable. I will give you updates as I get them, and remember to stay tuned.

[May 4, 2020, 4:52 AM - v0.2.5 - The HTML Update]

Battery Chad Builder v0.2.5 is here! What's new? Speed!

Battery Chad Builder is now a lag-free experience!

Battery Chad Builder is now capable of running at a speed that's over 50% faster than before. You can fill an entire screen with blocks and the game will barely budge. This is because from here on out, Battery Chad Builder will run in HTML instead of Flash! The flash version will still exist and be updated, but for obvious reasons, it's no longer recommended. This also means there can now be a browser version! Enjoy the new speed!

[May 4, 2020, 4:28 PM - v0.2.6 - The Slopes Update]

Battery Chad Builder v0.2.6 is here... SLOPES!!

That's right, slopes are now in Battery Chad Builder!

slope.png

z1.png

z2.png

Remember, two new campaign modes should be coming to the game shortly!

[May 6, 2020, 12:28 PM - v0.2.7 - The Second Slopes Update]

Battery Chad Builder v0.2.7 is here... MORE SLOPES!!

More free Battery Chad Builder DLC, woohoo!

Just as a reminder, there are still two new campaign modes being worked, so there's that to look forward to! In the meantime, just a few little updates to tide you over.

Added two new slopes!

Upon realizing I may have made a pretty bad "oopsie" when I considered how slopes may interact with Gravity Switches, I decided to fix this problem by simply adding upside-down slopes!

slope_upside-down.png

z3.png

z4.png

Now, right-side-up slopes will only have collision when Gravity Switches are set to "Down", and vice versa! Whew, crisis averted!

Improved Collision!

Chad's collision is now MUCH much better. No more clipping into walls, no more spam-all-the-buttons-to-walk-through-block glitches, no more sticking to walls if you're falling while pushed against one-- player collision has officially been mostly de-janked.

I also made a quick fix to the UI, as there was a sizing issue with the item wheel.

Again, remember, there are still two new campaign modes on the way! As well as that, the new "Levels Online" program and an updated soundtrack with new art and music will be coming out soon-ish, likely sometime in the summer. Remember to stay inside, wash your hands, and practise social distancing. If all this free video-game stuff can't motivate you to do that, I don't know what can.

[May 7, 2020, 9:12 PM - v0.2.9 - The Help Update]

Battery Chad Builder v0.2.9 is here! Take a look...

Battery Chad Builder v0.2.9 has added some new features that make playing levels a lot more polished! While playing a level, you'll notice if you hover your mouse towards the top of the screen, there are some buttons...

image.png

Added Level Retry!

retry.png

While playing a level, have you ever been in a pickle? Found yourself stuck, softlocked or in too deep? Well boy have I got a feature for you-- now while playing a level, you can restart it from the beginning to set everything back to its original state! You will, however, have to start from the beginning, and lose all your checkpoints.

image.png

Added Inspection Mode!

inspect_mode.png

If you're ever playing a level and find yourself unaware of what a certain item or mechanic is, Inspection Mode is here to help! Simply click the magnifying glass and it will follow your mouse, then hover it over any item to see its co-responding tip! To exit Inspection Mode, just click the magnifying glass again.

image.png

Battery Chad v0.3.0 is on the way, and it will have two new campaign modes, so stay tuned! Remember to join our Discord server to not only share your own levels and worlds, but play others' as well: https://discord.gg/zmr9hkK

[May 11, 2020, 3:57 AM - v0.3.0 - The Release Update]

Battery Chad Builder VERSION 0.3.0 is here!! This is the official release version of the game!

Made many changes and bugfixes!

This update has changed quite a few things to make the game more intuitive and user-friendly. Minor tweaks have been made, such as the "Create World" button now saying "Compile World", the option to cancel out of loading dialogues by typing nothing and pressing enter, as well as other small details. There have also been many glitches fixed and the game is overall less janky now.

Updated Soundtrack!

The soundtrack has gotten quite the overhaul-- not only have the album art and release year been updated, but there are tons of new tracks-- in fact, the original 10 tracks have updated to a whopping 38! Now the soundtrack includes edit themes, play themes, and "mix" themes, which are both the edit and play versions overlapped! This soundtrack also now contains the full soundtrack to 'Battery Chad: Shock the World', and of course, even though it hasn't been released yet, the theme for the Levels Online program.

Updated Campaign Modes!

"Battery Chad: Timeset Trouble" and "Battery Chad: Airborne Accuracy" have now been added as campaign modes!

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They have also been added as worlds to "Battery Chad Builder: Ultimate Campaign". Speaking of, a special exclusive bonus level has been added to the end of "Battery Chad: Ultimate Campaign", which not only brings the level count to 55, but also serves as a nice rewarding and challenging treat to those who beat the ultimate campaign!

This game is now officially released!

The game has gone from being "Early Access" to being "Complete/Stable". I truly believe the game is at a state where it has enough content and stability to be a fully released game, that I only see myself patching for reasons such as bugfixing or optimization. The only guaranteed patch after the current one is for the release of Levels Online. Thank you all for joining me on this journey, it truly has been very amazing, this is by far my favourite game I have ever worked on and in my opinion, it's the best one I've made. I hope to see all of your awesome levels and worlds! Remember to join our Discord server (https://discord.gg/zmr9hkK), and continue to shock the world!

Developer (2 edits)

Chapter 3: The Afterlife Updates

These are updates I made after I declared v0.3.0 to be the "official" release of the game, since I decided it didn't have enough content to consider finished until then. These are mostly changes that don't affect gameplay, but instead have to do with technical aspects, UI and menu navigation, etc.

[May 12, 2020, 3:17 AM - v0.3.1 - Save Slots]


Battery Chad Builder v0.3.1 is here, and with quite a neat addition-- save slots!

That's right! Now you can save or load your levels without the need for any codes, copying, pasting or otherwise! Of course, codes are still an option, but they're no longer the only option, which helps. You now have 99 whole save slots where you can directly save and load levels!

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This update will not only make saving and loading levels much more polished and intuitive, but it also opens up the doors for a few potential console ports... I won't name names, but let's just say there's a certain type of switch that's able to play HTML games such as these... I've said too much. ;p

[May 13, 2020, 2:59 PM - Levels Online Log 2 - Realization]

Hey all-- yesterday, I got my first screenshot of the Levels Online program (yes, this is not a mockup, it's a REAL SCREENSHOT)! Let me know how it looks, and of course, LEVELS ONLINE HYPE!

[May 15, 2020, 3:00 PM - v0.3.4 - The Limitless Update]

Battery Chad Builder v0.3.4 is out! BIG REVOLUTIONARY CHANGE!

Removed Item Limit!

Up until this point, there has been a limit of how many things can be placed in a level-- not anymore! While obviously it's not wise to fill every gridspace of 9 screens with an item as that will lag the game to infinity and beyond, it can be done! This will allow for longer levels, as well as fixing any janky shenanigans from happening if a level is very large! This opens up so many new possibilities, and is yet another one of Battery Chad Builder's biggest limitations being removed! Hooray!

Fixed Level-Saving Message!

You can now copy codes properly by triple-clicking.

[May 18, 2020, 3:23 AM - v0.3.7 - Sinkautro Reprogrammed]

Battery Chad Builder v0.3.7 is here! Mostly a bugfix; however Sinkautro has been reprogrammed to now be a more involved boss battle! Download here: [LINK REDACTED]

[May 20, 2020, 4:42 PM - v0.3.8 - World Save Slots]

Battery Chad Builder v0.3.8 is here! Added a few new features and fixed a few bugs! Download here: [LINK REDACTED]

Added save slots for worlds!

Now you can create worlds using your locally saved levels, and even save worlds locally! There are 99 save slots that you can save to!

Added "Erase Data" feature!

Wanna free up some save slots? The new "Erase Data" button on the title screen is here for you! Click it to erase level or world save slots! Of course, if you click it by accident, you can always abort the process by clicking "Cancel".

Bugfixes!

Fixed a few bugs, namely a bug where loading a world, cancelling and going into the editor would break the game.


[May 27, 2020, 3:15 AM - Sequel Log 1 - Announcement]

Announcement!

As I'm sure you're all aware by now, "Battery Chad: Topdown Turmoil", the official sequel to "Battery Chad: Shock the World" is currently in development. It will be a topdown action-adventure game starring Battery Chad.

However, alongside the new game, I also plan to launch a companion game-- "Battery Chad Builder: Topdown Tileset". The game will be a spinoff of "Battery Chad Builder", but this time with topdown gameplay like the style that will be seen in Topdown Turmoil. Stay tuned!

[June 9, 2020, 1:40 AM - Sequel Log 2 - Logo Reveal]

 

COMING SOON!


[June 16, 2020, 2:12 AM - Sequel Log 3 - First Look]

 

Battery Chad Builder 2 is coming along quite nicely.

[June 19, 2020, 1:44 PM - Sequel Log 4 - Ninety-Four]

Battery Chad Builder 2's soundtrack contains 94 songs!!

Let me say that again:

Ninety-four... songs... I wrote ninety-four songs.

Hype!!

[September 22, 2020, 6:36 PM - Levels Online Log 3 - Cancellation]

It is with a heavy heart...

...that I announce the cancellation of the "Levels Online" service. While I had the payment ready, the coder I commissioned said he overestimated his abilities and is unable to finish the program. I still have the money, and am willing to commission anyone who thinks they can create it for 158 CAD. However, the chances of this happening are unlikely. Levels can continue to be shared over the Battery Chad Discord server.

[January 15, 2021, 9:17 PM - v0.3.9 - The Quality-of-Life Update]

Battery Chad Builder v0.3.9 is here!! I know, it's been a while huh?

Battery Chad Builder v0.3.9 is what I'd call the "Quality of Life" update. It doesn't add any new things per se, but it adds a few things that optimize the experience.

Save slots now show if they're taken!

When navigating through a save slot menu, the save slots will now appear transparent if they haven't been written to yet. Additionally, if you try to save over a slot that's already been written to, a warning prompt will appear.

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You can now pick up worlds where you left off!

Now if you're playing a world and have to close the game before you finish it, then when you next re-open the game, if you load the same world again you'll have the option to pick up from the level where you left off! This means, for example, if you're stuck at level 55 of the Ultimate Campaign Mode and close the game, then if you load up Ultimate Campaign Mode the next time you open the game, you can start right from level 55! Notably, this will only happen if you haven't loaded any other worlds since. So if you load a world that you don't finish and then load a different world, when you load the other world again you'll have to start from the beginning.

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As well as various bugfixes and the like.

I do also plan to eventually implement these same features into Battery Chad Builder 2: Topdown Tileset- in fact, in general, I plan to update that game in a few ways. I plan to add some new items and eventually put together a proper campaign mode.



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