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(+3)

-Hey, caribdis

Honestly, I really like it. Eternum, but the game is making a pretty common mistake in terms of content, which is an imbalance in choices. This is an important element for a Visual Novel game. For example, Nancy invites you to go to the Gym. In this situation, 100/100 players will choose "Yes" and no one will choose "No". So choosing "No" in this case makes no sense. and also think this situation is superfluous. I mean, I want every choice made to have its own merits. Every choice must make the player think carefully when choosing to be able to go in the direction they want the most. Example: If you refuse to date girl A, then girl B will like you more.

-It's soon to say this when the game is only at 0.2 but I hope Dev can fix the game content so that the game content is better, more diverse and the game is more replayable. (If this comment is confusing, please forgive me as I wrote this review using Google translate)

(+3)

Sometimes it's hard to always do super meaningful choices, but I'll try my best. Thanks!