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(1 edit)
  • NO BUY : not buying any slaves (either from guilds, sebastian or slavers).

You can recruit story characters , but for all others you have to capture them in combat. You can allow recruitement of liberated prisoners if you want, but only after defeating the bandits or slavers that captured them. For harder version, no story characters allowed, capture only.

  • NO SELL : you can't sell any slave to anyone (except for main story quests when required). Means you can't use that as your source of income at all (no slave guild contracts either).

NO SELL has 2 problems imho, first that there is no real issue with the "lack" of income from it, second that you'll have serious problems with mansion upgrade points.. (you start with 20 and get 4 from a quest, I'm not sure that's enough fro all the main quest mandatory upgrades)

I mean.. who needs gold from slave sales when bandits can just gift you 10k+ gold in a single encounter ?

Mansion upgrade points on the other hand.. we really need an alternative way to get them..