Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(4 edits)

Hello, I have recently run into a bizarre memory leak in this game. It seems that a number of things are happening, that culminate into a giant memory-hogging mess, one of them being the fact that once an art asset is loaded into the game, used, and then removed from display, it’s never cleared from RAM. This is at least half of the leak problem, perhaps a bit more. The other issue is that, no matter what you do in the game, the RAM used just never stops creeping up. Within 5-10 mins of runtime, it had gone from an already quite large 250 MB at the title screen, to a massive 670 MB at the time of Windows killing it and all it’s child processes to stop from completely running out of RAM (4 GB RAM, shared between GPU and GPU, and 4 GB Page File). I’m about to just leave it at the title screen, to see if the RAM ballooning issue still occurs. If you need additional information, I can e-mail you with evidence and act as a debug assistant, as I have a feeling this issue may not be reproducible on a development machine.

Here are the rest of my computer specs:

CPU: Intel i5-540M @ 2.53 GHz (2 core, 4 thread)
RAM: 4 GB SODIMM DDR3-1334, 208 MB of which is reserved for hardware (NOT LPDDR3, mind you!)
Page File: 4 GB, on Disk 1
GPU: Intel HD Graphics, 64 MB VRAM, 1632 MB Shared RAM, Direct3D 10, OpenGL 1.x (perhaps 2.x, but 2.x software is unstable on this chip, so unsure here)
Disk 1: Intel SSDSA2M080G2LE, 80 GB capacity, 37.2 GB used for Windows 10, rest for Linux Mint
Game Drive: Western Digital My Passport 2627, 4 TB preformat, 3.6 TB formatted, connected over USB 2.0
Windows 10 Version: Windows 10 Pro 64-Bit (Build 19044)

If you need any more information, e-mail me at amoore@ashleighhost.net

I hope to hear back from you, I’d like to get this sorted out!